Fortnite Weekly Update: The week ahead

Ahead of the US launch of Fortnite, Epic Games made some news when it revealed that rival developers will have to delay the launch of their own versions of the game, as Fortnite v2.0 developers will require Apple content certification for their own servers. The popular battle royale survival game launched worldwide on Thursday, 23 April.

Tim Sweeney, CEO of Epic Games said he was frustrated by the delay, and that it’s good that rivals were getting a different look at how Epic “runs our system”: “This will improve competition among vendors and make game applications for mobile devices more secure and more stable,” Sweeney told me in an email.

“While it’s not perfect, its on the right track to making the mobile platform more robust,” he continued. “The other big mobile players are taking part and creating greater transparency in how others are running their platforms.”

Even so, Sweeney noted that in its battle royale game, Epic Games isn’t aware of anyone else who offers such a structure: “Dont know what we’re doing differently than others. At least, haven’t seen anyone with a similar structure that we know of, since there are currently no Epic champions in battle royale games today.”

In November, Sweeney told me that Epic is headed down the path of developing and distributing its own versions of apps, “because we believe that Epic will be a significant content licensor of virtual reality and augmented reality content in the future,” he said. “We believe it is our responsibility to make certain that the game will work on the hardware that users actually want to use and not on the one that we think is best. Currently, this means that we don’t have a VR app or Oculus app of our own for Fortnite.”

Read more about Epic Games’ community and more in our Epic Games Q&A series.

In the meantime, we’ve compiled some of the biggest industry stories of the week, in case you missed it:

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